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Escalation Demo

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History of Escalation

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Overview

There are three basic parts of “Escalation”: background, role playing as President Johnson, and outcome (what President Johnson actually did and what actually happened). The background and outcome sections are in a presentation format – the teacher can use them to give students information and promote discussion. The background section presents information and explanation, including pictures, diagrams, maps, and video to help students understand the context of their decisions. The outcome section explains what President Johnson actually did and how the conflict turned out. This allows students to compare their decisions and decision-making process to that used at the time. Several perspectives on the war are also included in the handouts to stimulate further thinking on the meaning of the experience.

The role-play section is the heart of the simulation. It’s the part that is interactive – what students get depends upon what they do. The simulation puts students in the shoes of President Johnson from 1964 to 1968 and asks them to make decisions about the Vietnam War before they know what President Johnson actually did. This section is basically like a very complicated Choose-Your-Own-Adventure Novel. The computer keeps track of your decisions and gives you new information and decision problems based on your previous decisions. So, if you decided in 1964 not to bomb North Vietnam, to ask for a declaration of war, and to send 50,000 US troops to fight in South Vietnam, you would get different outcomes, information and decisions in January, 1965 than if you had chosen to bomb, not ask for a declaration or not send that number of troops. Students at different computers will have very different experiences, therefore, depending on their choices.

The decision section of the simulation proceeds in irregular intervals, sometimes a month apart, sometimes 3 months, sometimes 6 months, and sometimes 9 months. This irregularity reflects the intermittent nature of Presidential decision-making on any one issue – it may be the subject of nearly constant meetings for a week, and then not be discussed for months. There are 18 time periods in which students are called on to make decisions, but some students will miss up to three of these time periods, depending on their decisions. Students will make between 25 and 40 decisions in the simulation.